Introduce the Robot Randomizer. Have players identify what color is matched with each feature (such as "the mouth is yellow.")
Introduce the game board. Point to a specific robot and ask for information, such as "What color is the robot's face?"
Introduce the scoring tokens (colored robot faces at top left of photo). Tell the players that their goal is to earn all their scoring tokens.
Shake the Robot Randomizer and have players find a robot with ONE specified feature (such as just the eyes or just the mouth.) The first player to find a robot with that feature earns a scoring token.
If your learner struggles with scanning such a large field, you can modify the field as pictured here. Just cut a slot into a piece of paper.
Systematically increase the number of robots shown until your learner is able to scan the entire board to find a specified robot.
Shake the Robot Randomizer and have players find a robot with TWO specified features shown. When players have mastered this, have them find a robot with THREE features, then all FOUR features.
When players are racing to be the first to find a robot with all four features, they are playing the game as designed!
I've had success using this game with learners with autism who are skilled with visual perception skills. It opens up opportunities for age-appropriate social interactions with peers and family.
For more information on modifying games for learners with autism and other developmental delays, visit www.samblanco.com.
The creator of this guide has not included tools
Special education teacher, Board Certified Behavior Analyst. Dedicated to showing the value of games, play, and technology in special education.
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